[{"data":1,"prerenderedAt":219},["ShallowReactive",2],{"article@fr@meetup-architecture-dette-technique-developpement-jeu-video":3,"three-last-articles@fr":70},{"id":4,"documentId":5,"slug":6,"title":7,"releaseDate":8,"site":9,"username":10,"createdAt":11,"updatedAt":12,"publishedAt":13,"locale":14,"cover":15,"seo":63,"content":65,"localizations":66},92,"pkb0fx7nmt0iavho3hd8iec8","meetup-architecture-dette-technique-developpement-jeu-video","[Meetup] Architecture, dette technique et développement de jeux vidéo : retour sur une soirée d'échanges passionnés","2025-04-03","WanadevStudio","François","2025-03-28T14:31:47.036Z","2025-04-03T08:56:49.257Z","2025-04-03T08:56:49.307Z","fr",{"id":16,"documentId":17,"name":18,"alternativeText":19,"caption":19,"width":20,"height":21,"formats":22,"hash":57,"ext":24,"mime":27,"size":58,"url":59,"previewUrl":19,"provider":60,"provider_metadata":19,"createdAt":61,"updatedAt":61,"publishedAt":62},149,"tu2ftkie5tuur6ho9jywnldc","Capture d’écran 2025-04-02 105144.png",null,1637,876,{"large":23,"small":33,"medium":41,"thumbnail":49},{"ext":24,"url":25,"hash":26,"mime":27,"name":28,"path":19,"size":29,"width":30,"height":31,"sizeInBytes":32},".png","/uploads/large_Capture_d_ecran_2025_04_02_105144_de6132be0f.png","large_Capture_d_ecran_2025_04_02_105144_de6132be0f","image/png","large_Capture d’écran 2025-04-02 105144.png",1045.17,1000,535,1045166,{"ext":24,"url":34,"hash":35,"mime":27,"name":36,"path":19,"size":37,"width":38,"height":39,"sizeInBytes":40},"/uploads/small_Capture_d_ecran_2025_04_02_105144_de6132be0f.png","small_Capture_d_ecran_2025_04_02_105144_de6132be0f","small_Capture d’écran 2025-04-02 105144.png",262.39,500,268,262394,{"ext":24,"url":42,"hash":43,"mime":27,"name":44,"path":19,"size":45,"width":46,"height":47,"sizeInBytes":48},"/uploads/medium_Capture_d_ecran_2025_04_02_105144_de6132be0f.png","medium_Capture_d_ecran_2025_04_02_105144_de6132be0f","medium_Capture d’écran 2025-04-02 105144.png",580.68,750,401,580678,{"ext":24,"url":50,"hash":51,"mime":27,"name":52,"path":19,"size":53,"width":54,"height":55,"sizeInBytes":56},"/uploads/thumbnail_Capture_d_ecran_2025_04_02_105144_de6132be0f.png","thumbnail_Capture_d_ecran_2025_04_02_105144_de6132be0f","thumbnail_Capture d’écran 2025-04-02 105144.png",69.99,245,131,69986,"Capture_d_ecran_2025_04_02_105144_de6132be0f",676.71,"/uploads/Capture_d_ecran_2025_04_02_105144_de6132be0f.png","local","2025-04-02T08:52:24.950Z","2025-04-02T08:52:24.951Z",{"id":64,"title":7,"description":7},154,"\nMardi dernier, notre studio a eu le plaisir d'accueillir une table ronde tech autour d'un sujet qui nous tient à cœur : l'architecture de projet et la gestion de la dette technique, dans le contexte de la production de jeux vidéo (VR ou non).\n\nL'idée de la soirée ? Réunir des profils tech et production pour échanger entre pairs, partager des pratiques, des retours d'expérience, des intuitions… et contribuer, à notre échelle, à faire grandir l'écosystème du game dev.\n\nNous sommes loin de tout savoir (et c'est tant mieux !), mais c'est justement ce qui rend ce type d'événement si précieux : chacun repart avec des idées, des confirmations, des questions à creuser et, surtout, le sentiment d'être un peu moins seul face aux grands choix d'architecture ou aux montagnes de dette technique qui s'accumulent.\n\n\n![Capture d’écran 2025-04-02 105202.png](/uploads/Capture_d_ecran_2025_04_02_105202_70e1560491.png)\n\nPendant plusieurs heures, les échanges ont été riches et variés :\n\n- Comment bien démarrer un projet ? (et éviter de brûler la moitié de son budget en refactoring dès le troisième mois). Quels moteurs, frameworks ou stacks les studios utilisent-ils aujourd'hui ? Comment faire évoluer l'architecture d'un projet dans le temps sans tout casser ?\n\nEt aussi : comment penser la dette au-delà du code, dans l'UX, le design, les pipelines ou même les process internes ?\n\n![Meetup_GameOnly-3.jpg](/uploads/Meetup_Game_Only_3_69acb466cb.jpg)\n\nLes enseignements ont fait ressortir de nombreux défis communs : la tentation du « quick win » qui se transforme en douleur sur le long terme, l'importance de garder une vision produit tout en laissant respirer l'architecture, et le rôle crucial de la communication entre les métiers. Spoiler : ce n'est pas qu'un sujet de devs.\n\nNous sommes fiers d'avoir accueilli l'événement dans notre studio, non pas pour « montrer ce qu'on sait », mais simplement pour jouer notre rôle : contribuer à un environnement plus ouvert, plus sain et plus concret pour apprendre et travailler dans le jeu vidéo.\n\nUn grand merci à toutes celles et ceux qui nous ont rejoints, ont pris la parole, posé des questions ou simplement écouté avec intérêt, et tout particulièrement à Game Only, qui a porté l'événement dès le départ.\nEt un merci tout spécial à nos intervenants pour leur sincérité, leur humour et leur générosité.\n\n![Capture d’écran 2025-04-02 105144.png](/uploads/Capture_d_ecran_2025_04_02_105144_de6132be0f.png)\n\nVivement la prochaine !\nMerci à Benoit Djerigian, Lead Dev chez WanadevStudio, et à Milen IVANOV, CEO de RyseUp Studios, d'avoir été présents ce soir-là pour partager leur expérience.\n",[67],{"slug":68,"locale":69},"meetup-architecture-technical-debt-game-development","en",[71,127,169],{"id":72,"documentId":73,"slug":74,"title":75,"releaseDate":76,"site":9,"username":77,"createdAt":78,"updatedAt":79,"publishedAt":80,"locale":14,"cover":81,"seo":124},89,"agyu2u8xlduncskbgwlknop4","gonto-gestionnaire-dependance-unreal-engine","Gonto, le nouveau gestionnaire de dépendance de WanadevStudio","2026-04-22","Fabien","2026-04-23T12:24:41.562Z","2026-05-07T07:48:25.127Z","2026-05-07T07:48:25.225Z",{"id":82,"documentId":83,"name":84,"alternativeText":19,"caption":19,"width":85,"height":86,"formats":87,"hash":119,"ext":89,"mime":92,"size":120,"url":121,"previewUrl":19,"provider":60,"provider_metadata":19,"createdAt":122,"updatedAt":122,"publishedAt":123},538,"o59696t1dhb65ckw6vdh4urc","_WA11549.jpg",1920,1283,{"large":88,"small":97,"medium":104,"thumbnail":111},{"ext":89,"url":90,"hash":91,"mime":92,"name":93,"path":19,"size":94,"width":30,"height":95,"sizeInBytes":96},".jpg","/uploads/large_WA_11549_1b0e5ff707.jpg","large_WA_11549_1b0e5ff707","image/jpeg","large__WA11549.jpg",79.72,668,79717,{"ext":89,"url":98,"hash":99,"mime":92,"name":100,"path":19,"size":101,"width":38,"height":102,"sizeInBytes":103},"/uploads/small_WA_11549_1b0e5ff707.jpg","small_WA_11549_1b0e5ff707","small__WA11549.jpg",29.85,334,29847,{"ext":89,"url":105,"hash":106,"mime":92,"name":107,"path":19,"size":108,"width":46,"height":109,"sizeInBytes":110},"/uploads/medium_WA_11549_1b0e5ff707.jpg","medium_WA_11549_1b0e5ff707","medium__WA11549.jpg",52.84,501,52837,{"ext":89,"url":112,"hash":113,"mime":92,"name":114,"path":19,"size":115,"width":116,"height":117,"sizeInBytes":118},"/uploads/thumbnail_WA_11549_1b0e5ff707.jpg","thumbnail_WA_11549_1b0e5ff707","thumbnail__WA11549.jpg",10.29,234,156,10289,"WA_11549_1b0e5ff707",236.64,"/uploads/WA_11549_1b0e5ff707.jpg","2026-04-23T12:22:10.313Z","2026-04-23T12:22:10.326Z",{"id":125,"title":75,"description":126},240,"Nous développons des jeux vidéos basés sur le moteur Unreal Engine. Nous avons développé un outil, afin de nous simplifier la vie.",{"id":128,"documentId":129,"slug":130,"title":131,"releaseDate":132,"site":9,"username":133,"createdAt":134,"updatedAt":135,"publishedAt":136,"locale":14,"cover":137,"seo":166},75,"owxqcxq4drgrymy5zzs1xm96","devlog-proximity-players","Le devlog, levier de proximité avec les joueurs","2026-02-09","François Deléglise","2026-02-09T13:56:25.388Z","2026-02-09T14:02:28.841Z","2026-02-09T14:00:21.561Z",{"id":138,"documentId":139,"name":140,"alternativeText":19,"caption":19,"width":30,"height":141,"formats":142,"hash":161,"ext":89,"mime":92,"size":162,"url":163,"previewUrl":19,"provider":60,"provider_metadata":19,"createdAt":164,"updatedAt":165,"publishedAt":164},134,"cy3n7hqqbtxrb8aw04anq959","studio-skills-2.jpg",667,{"small":143,"medium":149,"thumbnail":155},{"ext":89,"url":144,"hash":145,"mime":92,"name":146,"path":19,"size":147,"width":38,"height":102,"sizeInBytes":148},"/uploads/small_studio_skills_2_1dc31484d8.jpg","small_studio_skills_2_1dc31484d8","small_studio-skills-2.jpg",34.11,34112,{"ext":89,"url":150,"hash":151,"mime":92,"name":152,"path":19,"size":153,"width":46,"height":38,"sizeInBytes":154},"/uploads/medium_studio_skills_2_1dc31484d8.jpg","medium_studio_skills_2_1dc31484d8","medium_studio-skills-2.jpg",65.77,65769,{"ext":89,"url":156,"hash":157,"mime":92,"name":158,"path":19,"size":159,"width":116,"height":117,"sizeInBytes":160},"/uploads/thumbnail_studio_skills_2_1dc31484d8.jpg","thumbnail_studio_skills_2_1dc31484d8","thumbnail_studio-skills-2.jpg",9.92,9916,"studio_skills_2_1dc31484d8",104.37,"/uploads/studio_skills_2_1dc31484d8.jpg","2025-02-19T16:20:47.711Z","2026-01-09T08:06:42.438Z",{"id":167,"title":131,"description":168},226,"Sur les deux derniers devlogs, on a battu des records d’engagement par rapport à des communications au format plus traditionnels : plus de réactions, plus de commentaires, plus de discussions. 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